Die Planungsphase zur vierten Runde ist abgeschlossen.
Angriffsziele der Achse:
- Festung Stogowka -> Brücke von Krasnij-Guljai
- Steppe von Dubki -> Kreuzung von Siri-Smolenska
- Wälder an der Wlasawka -> Pawlo-Otschakowo
- Versorgungseinheit in die Wälder an der Wlasawka (+100)
- Panzer-Support in die Festung Stogowka (+300)
- Ari-Support in die Steppe von Dubki (+300)
Russische Angriffsziele:
4. Hügel von Tomischewo -> Wald von Tankograd
5. Kreuzung von Siri-Smolenska -> Wälder an der Wlasawka
- Panzer-Support zur Kreuzung von Siri-Smolenska (+300)
- Versorgungseinheit zur Brücke von Krasnij-Guljai (+100)
Zur Erinnerung: Runde 4 bedeutet auch eine weitere Fertigkeit. Fortuna hat entschieden:
Für Mütterchen Russland:
- AndyPeters (Tank Ace):
- Hair Trigger: After moving At the Double this team may shoot as if it had made a normal move. It still counts as having moved At the Double for calculating any return fire.
- Eye for Terrain: The tank team counts as having the Cautious Movement rule as described in the rule book (pg. 193)
- Couchpatton (Infantry Ace):
- Keep Your Head Down! When your Ace joins a platoon, the platoon may use the Cautious Movement special rule.
- Recon Scout: Your Infantry Ace may use the Eyes and Ears rule.
- Gunter (Tank Ace):
- Bulldozer: This tank team may assault an enemy tank team following the normal rules for assault (including defensive fire) except that instead of rolling attacks this tank team automatically causes one Tank Assault 4 hit on a tank team it is touching. In addition, this tank team automatically takes a Tank Assault 2 hit in return. After these hits have been resolved the assaulted platoon automatically fails their motivation check and must break off from this unorthodox attack. However, assaulted teams within 4” of this team after breaking off are not destroyed.
- Push Through: This tank team gets an +1 to the die roll to pass Bogging Checks.
- Martin (Tank Ace):
- Long Shot: The range on this tank team’s main gun is extended by 8"/20cm.
- Quick Reflexes: During the enemy shooting or assault step the tank team may perform a Disengage move following the normal rules (pg. 194) incl. Reorganising.
- Darkshadow (Tank Ace):
- Long Shot: The range on this tank team’s main gun is extended by 8"/20cm.
- Skill Shot: The AT rating of the main gun on this tank team is increased by 2.
Für die Achse:
- Deathtouch (Tank Ace):
- Motivational Leader: During the Starting Step, if this tank team is not Bailed Out or Bogged Down you may automatically remove a Pinned marker from a platoon it has joined. No dice roll is made.
- Lead Foot: The tank team may make an extra 4” move after it finishes its normal movement.
- Gwyndor (Infantry Ace):
- We Can Use That! If you win an Assault you may capture and use enemy Gun Teams or abandoned vehicles.
- Teller Mine Stash: Before the game begins, you may either deploy a minefield or give an entire platoon Tank Assault 5.
- Kerson (Tank Ace):
- Fast Feedin': While stationary add 1 to the number of main gun attacks this tank team may take during this attack.
- Hair Trigger: After moving At the Double this team may shoot as if it had made a normal move. It still counts as having moved At the Double for calculating any return fire.
- Strand (Infantry Ace):
- Deception: You may re-deploy one of your platoons before the game begins.
- Send Them In! Once each turn you may re-roll one die rolled to receive Reserves for your force.
- Wolfenstein (Tank Ace):
- Skill Shot: The AT rating of the main gun on this tank team is increased by 2.
- Strict Discipline: During the Starting Step automatically remove a Bailed Out marker from this tank team without rolling.
Die Runde startet sofort und dauert bis einschließlich 14.08.2016.
Game On.